Author |
Thread Statistics | Show CCP posts - 13 post(s) |

Nephilim Xeno
Caldari Pimebeka Mining Corp
|
Posted - 2009.06.06 22:30:00 -
[1]
and i can confirm the lag is still there as bad as always
and it's always the same:
fighst starts shooting first primary and everything seems fine first primary dies and mass desyncs start relogging eliminates the lag completly for some time but desyncing starts again very soon
another funny effect is that even when i am completly desynced and i cant target anything or activate any module, i could still recall my drones without any delay before i relogged
this is just another indication that its definalty a coding issue and not regular lag
this are ~30 vs ~30 battles with almost no other players in system
this HAS to be fixed
at least boost the systems where most of the fights happen, there are not that many of them!
there are also many pvp rookies trying out pvp in FW, is THIS really what their first pvp expierience should be? |

Nephilim Xeno
Caldari Pimebeka Mining Corp
|
Posted - 2009.06.10 22:15:00 -
[2]
i would really like to have some REAL info on what CCP is doing atm to investigate and fix this lag?
the lack of transparency on this issue is really bad!
also this lag was already fixed once, why is it so hard to fix it again?
this definatly needs a higher priority on CCPs TODO list
i want an update on this issue! |

Nephilim Xeno
Caldari Pimebeka Mining Corp
|
Posted - 2009.06.11 12:31:00 -
[3]
still demanding an update! |

Nephilim Xeno
Caldari Pimebeka Mining Corp
|
Posted - 2009.06.12 21:18:00 -
[4]
somehow i dont really belive its an issue with the cpu/memory of the server allocated to systems
because when you relog back into the lag fight its comepletly lag free for you for a little while
everytime i relogged when i had entering space and all this crap i could target without delay and also active mods with almost zero delay. but as soon as you start fighting again you desync right away
it's more like the packets that keep your client up to date with the current situation get dropped somewhere
was there a change of the queuing mechanisms of routers or anything like that?
|

Nephilim Xeno
Caldari Pimebeka Mining Corp
|
Posted - 2009.06.12 23:40:00 -
[5]
Edited by: Nephilim Xeno on 12/06/2009 23:40:39 in one battle i reloged while being scramed, so no "leaving the fight bubble"
and even then it was almost lag free after relog until i started to shoot again and 30 sec later it was a complete desync againt until the next relog
i also reported another strange thing already which was the fact that i could recall my drones when i got the "entering space" messages
and recalling the drones worked like there was no lag at all
i gave the recall command and the status changed quickly from fighting to returing and a few seconds later the drones where in my drone bay so i could relog without loosing them
all this happened while everything else module or targeting related was completly desynced and non responsive for minutes
i found this very odd |

Nephilim Xeno
Caldari Pimebeka Mining Corp
|
Posted - 2009.06.13 16:22:00 -
[6]
another day without any info from ccp !
i would at least like to know if the cause of lag as been found |

Nephilim Xeno
Caldari Pimebeka Mining Corp
|
Posted - 2009.06.13 21:35:00 -
[7]
Originally by: M0rning5tar
Why bother staying in such a buggy incomplete format?
because 0.0 sucks even more and there are not many alternatives left
but it really feels like ccp has completly abandoned FW, because every change they made since empyrean age just made FW worse
one of biggest issue was the introduction of solo speedtanking in plexes
before that people were at least forces to bring 2 ships to a plex, one for speedtanking and another one to run the timer
that usually ended up in small plexing fleets where you could get small fights over plexes
but atm its possible to speedtank any sized plex with a single t1 frig
and that means no more fights, because if you enter the plex the speedtanker just warps off and goes to the next plex to speedtank
all that makes more people join the big fleets on order to get a fight at all which brings us to the next big change ccp made to FW, they made it laggy!
you can STILL have fun in FW but no where near as much fun as it was in the beginning
FW definatly needs an overhaul and fixing this lag is the most importand issue atm |

Nephilim Xeno
Caldari Pimebeka Mining Corp
|
Posted - 2009.06.15 23:11:00 -
[8]
another day, another lag battle and ccp still does not care at all !
|

Nephilim Xeno
Caldari Pimebeka Mining Corp
|
Posted - 2009.06.16 11:11:00 -
[9]
reproducing it should be no problem, i am sure a lot of milita members would offer their help to reproduce it on either the test server or TQ, aslong as it helps fixing it faster and bringing fun battles back to FW !
but at least we finally got some response |

Nephilim Xeno
Caldari Pimebeka Mining Corp
|
Posted - 2009.06.16 12:24:00 -
[10]
but still would like to know what ccp did when the lag vanished for a few weeks after apo just to come back even worse than before
|

Nephilim Xeno
Caldari Pimebeka Mining Corp
|
Posted - 2009.06.16 21:22:00 -
[11]
Originally by: Ratchman
Originally by: Nephilim Xeno but still would like to know what ccp did when the lag vanished for a few weeks after apo just to come back even worse than before
That may be more down to player behaviour than anything. For a few weeks after the patch was released, everyone and their spacedog was in a wormhole. I didn't see any fleet action for ages, so I guess there was little chance for the bug to happen.
not really we still had quite big fleets (40 vs 40 and bigger) without any desyncs and almost no module lag for a while
atm you even have massive desyncs with 20 vs 20
|

Nephilim Xeno
Caldari Pimebeka Mining Corp
|
Posted - 2009.06.18 22:11:00 -
[12]
another 20 vs 20 fight completly desynced and lagged -.-
also i heared from people that are active in non FW low sec that bigger fights there have far less lag than the fights in FW low sec
can anyone confirm that 20 vs 20 fights in non FW low sec works better?
|

Nephilim Xeno
Caldari Pimebeka Mining Corp
|
Posted - 2009.06.19 09:05:00 -
[13]
then it cant be that hard to find the problem if we can limit in on FW related code...
some people already said that it might be related to FW standing calculations
and i also think there is a high possibility that thats the cause
just wonder if the person in charge of fixing it is even reading this thread
maybe he would have already found the problem if he did! |

Nephilim Xeno
Caldari Pimebeka Mining Corp
|
Posted - 2009.06.21 00:21:00 -
[14]
Originally by: Ortos this issue should have been fixed a long time ago. get it done
indeed
|

Nephilim Xeno
Caldari Pimebeka Mining Corp
|
Posted - 2009.06.28 23:23:00 -
[15]
so is there any chance that this is getting fixed once this new patch is out?
since there is nothing in the patch notes it does not seem to get fixed in this patch... |

Nephilim Xeno
Caldari Pimebeka Mining Corp
|
Posted - 2009.07.08 01:52:00 -
[16]
did not really have a chance to test it in big long battle after taff but from what i noticed and heared from others the amount of desyncs has decreased
looks promising so far
|
|
|